VR affect various industries

How does VR affect various industries? These four fields may shed some light

VR, or the science of computer simulation of the real world, offers users reality experiences, so developers and consumers have been hoping for decades to make the most immersive experiences. After many failed attempts, VR finally reaches its potential as the next big computing platform and expands into new markets and areas.

So far, VR is everywhere. Almost every field you can think of, including entertainment, tourism, health care, real estate, and sports, they have been integrated into VR to some extent. The following are some major industries where VR is widely used.

1.Entertainment

Video and gaming is the first and most widely used area of VR. In the 1990s, a well-known playground manufacturer tried to bring VR into the consumer market with the Virtual Boy headset, but it didn’t succeed (this was the first attempt in the game industry to integrate VR, but it failed due to the avant-garde concept and the limitations of the technology at that time). Since then, other companies have followed its lead and launched VR headsets, but none of them have made VR the mainstream of the technology revolution. But now, the past dream has become a reality and VR is gradually popularized in the field of gaming. VR improves the gaming experience by immersing users in the virtual world. There are already a number of VR games popular with people who are willing to try something new and are using these technologies to explore new worlds.

2. Live events

Live events such as concerts, sports events, and international affairs are another area where VR can have a huge impact. Watching an activity in VR gives users an “immersive” experience. Live concerts in VR can also be a visually rich experience that is completely different from what you would see on TV.

In VR, political events like the presidential debate can be fun. It’s incredible to see world leaders gathered in the UN general assembly in VR.

As far as sports are concerned, the potential of VR is huge, even better than any other industry. Sports fans will be able to watch sports in unprecedented ways, choose the best viewing angle while the game is going on, and travel to places that are “out of reach” for them.

VR has taken its place in professional sports, such as NBA, NFL, NHL, and professional football games, they all beginning to use VR to enhance the audience experience.

VR has given new ways to watch sports events, making fans feel as if they were at the game. But the current VR sports are still a bit boring and distant for people. Although watching the game through VR headsets can make you feel like you are in the stadium, there are no cheering fans, no snacks or beer, and the effect is not as real as if you are in the middle of the stadium. Also, in some cases, VR doesn’t have a 360-degree view.

However, the digitization of sports is just beginning, and with the progress of VR technology, VR will surely bring us more and better viewing experience. One day when VR is real and we feel like we’re in the middle of a court, there may be no one who refuses to watch sports in VR. But until then, we may need to give VR sports more time and tolerance.

3. The real estate

With VR technology, people no longer need to rush around looking for a house. They just need to wear VR headsets and sit quietly in the living room to experience the new house. Imagine being able to walk around without having to go to the new house and even see every corner and layout of the house.

VR Global, a company based in New York, is creating virtual home tours that allow potential buyers to remotely visit homes. As a result, buyers can enjoy dinner in France and “see houses in New York.”

4. Health care

Its potential in health care is limitless. After years of research, scientists and medical professionals can finally train, diagnose and treat patients in new ways.

Training with VR is one of the most convenient applications for the medical field. Surgeons can now train in a simulated environment, much as they would in a real operation, without putting patients at risk. Stanford University has developed a VR surgery simulator that can provide tactile feedback to those undergoing training.

This is just the beginning. These are just some of the industries that VR has changed. We are still in the new era of computers, and VR, AR and MR technologies will certainly continue to bring new changes to our lives in the years to come.

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